Facebook is dropping the price of its Oculus Rift virtual reality headset—at least temporarily.
The
social network’s virtual reality business unit Oculus is holding a
six-week summer sale of its flagship headset starting Monday. During the
sale, the Rift and its accompanying touch controller will cost $400
instead of $600 for the two items.
The momentary price cut follows a previous price cut in March, when Facebook permanently lowered the Rift’s cost to $500 and its motion controllers to $100, instead of $200.
At
least for the time being, Facebook’s Oculus Rift is now the cheapest
high-end VR headset on the market when bundled with a motion controller.
The HTC Vive costs $800 and includes motion controllers while the Sony
PlayStation VR costs $400, but does not include motion controllers and a
mandatory sensor camera—those extras bump the PlayStation VR’s price to
$460.
“This
is a good time to test a mass-market price,” said Oculus vice president
of content Jason Rubin, regarding the summer season when people have
time off from work and more time for play.
Since
high-end VR headsets like the Vive and Rift first debuted a year ago,
sales of VR headsets have generally been underwhelming. Although HTC and
Facebook don’t reveal sales of their headsets, research firms like Superdata estimated that the two companies sold 420,00 and 243,000 of their headsets respectively in 2016.
Sony, however, said in June that it had sold over one million PlayStation VR headsets since they debuted in October.
Among
some of the reasons analysts believe VR headsets haven’t been a big hit
with consumers is because of the high-price of the headsets that
require powerful computers to operate. The PlayStation VR, it should be
noted, requires a PlayStation 4 or PlayStation 4 Pro console to
function.
Rubin agrees with the sentiment that the high price of VR headsets make them less attractive to buy.
“What
we learned with the [March] price cuts is that price matters,” said
Rubin, who declined to say how many headsets Oculus has sold since those
price cuts.
Rubin
also declined to share statistics that indicate whether more people are
using the Rift than before or specific details about how their usage
has been changing. However, Rubin said there has been an “an
acceleration of sales that has maintained” and that, anecdotally, Oculus
has observed that more people are using their Rift devices and playing
more games.
Rubin
explained that there are now more VR games available on the Oculus
platform than when it first debuted, which should make it more
compelling for consumers.
“The
world looks at this and says ‘why didn’t you get millions of units into
homes last year?’” said Rubin. “My answer: A lot of these would be in
the closet,” he said referring to the notion that there wasn’t enough
compelling VR content last year to keep people engaged.
He
said Oculus is working with big-name gaming publishers like Ubisoft and
Epic Games on VR titles, which means there will be more big titles
hitting Oculus in the near future, like a recent game based on the
latest Spiderman movie.
“Content drives this kind of business,” said Rubin. “It’s not a fan where you turn it on and it works.”
Oculus
will be watching how the summer price cut performs before it makes a
decision to permanently drops the price, Rubin explained.
*fortune.com
*fortune.com
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